Just had an article published in the AFTRS Journal, Lumina on why I think Neighbours will become a World of Warcraft. A version of the paper was presented at Game Connect Asia Pacific 2010 (GCAP) last month. Here is the intro paragraph… When conducting some recent research into the topic of Interactive Narrative, I started [...]
Tag Archives: game design
The new (and improved) game designer
When looking at popular social games and iPhone applications these days, it strikes me that game design (in these games) is now as much about business models as it is about fun interactivity. Inspired by a presentation from Jesse Schell at DICE 2010, it occurred to me that with the advent of Free 2 Play [...]